Depthcore,
MetalHeart,
made in a minute.

Y2K chrome, HUD layers, and pixel screen grain.

The Y2K revival look: liquid chrome shapes, technical HUD overlays, scrolling text, and the soft grain of an old monitor. All of it driven by your audio, not assembled by hand in an editor.

Free to start · no install · renders in your browser

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01How it works

Three steps to a video.

01

Chrome shapes

A metallic orb in five shapes: spikes, tendrils, splinters, starburst, and iris bloom. Three finishes: cool blue-white steel, black chrome over cyan, and near-monochrome mercury.

5 shapes3 finishesLiquid metal
02

The technical layers

This is what makes it depthcore rather than just shiny. Drifting outlined ovals, a scrolling block of text you can set yourself, thin angular rays across the frame, and a HUD instrument layer.

HUD layerCustom textAngular rays
03

Pixelation

An optional effect that makes the whole frame read like an old screen filmed on a camera rather than a clean digital export. You control how heavy it gets, from barely there to fully degraded.

Pixel grainAdjustableScreen look
What matters

The layers that make depthcore work

The chrome is the easy half. What sells depthcore is everything cluttering the frame around it.

Where the look comes from

Depthcore and MetalHeart descend from a specific moment: late-90s and early-2000s digital art, software packaging, demoscene graphics, and the visual language of interfaces that were trying hard to look advanced.

The revival has stuck around because it is legible. Chrome, HUD elements, and dense technical text read instantly as a mood, which is exactly what you want from a visual that has three seconds to land in a feed.

Chrome alone is not enough

The common mistake is stopping at the metal. A polished chrome object on a dark background is a product render, not depthcore. The aesthetic needs the supporting layers:

  • HUD instrumentation, implying the object is being measured by something.
  • Dense scrolling text, which reads as a system doing work rather than decoration.
  • Angular rays and outlined shapes that give the frame structure behind the subject.
  • A degraded screen feel, so it looks captured rather than freshly exported.

Why it is a good fit for audio

The aesthetic is built around the idea of instrumentation, of readouts responding to something. A visualiser makes that literal: the form actually is reacting to a live signal, and the HUD layers are sitting around something that genuinely moves with your track.

That is the argument for generating it rather than assembling it in an editor. Hand-built, the reactivity is faked with keyframes and the layers sit still. Here the chrome genuinely follows your track and the layers drift behind it, which takes about a minute rather than an evening.

Try the depthcore orb
02Why switch

BeatVisualiser vs Editing it by hand

Same output. A fraction of the time.

FeatureBeatVisualiserEditing it by hand
Chrome materialBuilt inBuild it yourself
HUD / text layersToggle onDesign each one
Reacts to your audioManual keyframes
Pixel screen lookBuilt inPlugin or manual
Time per clipUnder a minuteHours
03FAQ

Questions?

Still stuck? joel@beatvisualiser.com

What is the depthcore aesthetic?+
A Y2K-descended look built on liquid chrome, technical overlays, and a slightly degraded screen feel. Think early-2000s software packaging and demoscene graphics: metallic shapes, HUD instrumentation, dense text, and screen grain.
What is MetalHeart in this context?+
A closely related visual language from the same lineage, heavy on chrome, wireframes, and technical readouts. The two overlap enough that the same toolset covers both, which is why this page treats them together.
What makes it different from just a shiny 3D render?+
The layers. A chrome object on its own reads as a product shot. What makes it depthcore is what surrounds it: the HUD instrumentation, the scrolling text, the angular rays, and the sense that you are looking at a screen rather than a clean render.
Can I put my own text in it?+
Yes. The scrolling code layer takes custom text, so you can run your track name, artist name, or anything else through it. Left unset, it scrolls a mock listing. You can also control the scroll speed.
What does the pixel effect do?+
It makes the frame look like an old monitor filmed on a camera instead of a clean digital export. It is adjustable, so you can keep it subtle or push it until the image is properly degraded.
Does it react to my music?+
Yes. The chrome shape is reshaped by your track throughout, with the bass driving how far it extends. The backdrop layers drift on their own to sit behind it.
Ready?

Your track deserves a better visual than a waveform screenshot.

Drop your audio. Have a video ready to post in under a minute.

Try the depthcore orb